The Residence: Master Your Base Economy & Zents Production
In the harsh world of Last Z: Survival Shooter, firepower alone won't keep you alive. You need a functioning economy. The Residence is the heart of your city's civilian life, responsible for producing Zents—the essential currency required for various base operations. It also serves as the primary housing for your survivors.
Unlocking & Expansion
You don't start with all your Residences at once. Expansion is tied to your Headquarters (HQ) progress and map exploration:
- Residence 1: Unlocks at Headquarters Level 6.
- Residences 2-4: Available after clearing Blocks 15, 18, and 20.
- Residence 6: Unlocks at Headquarters Level 12.
Community Manager & Refugees
The Residence isn't just a passive generator. You can assign Refugees to specific roles and appoint a Community Manager to oversee operations. This management layer is key to optimizing your Zents output and ensuring your civilian population remains productive.
Residence Upgrade Data: Levels 1 - 30
Upgrading your Residences increases the Zents output per hour and boosts your total Power. Below are the key milestones for a single Residence building.
| Level | Zents Output (Hourly) | Base Power Boost |
|---|---|---|
| 1 | 50 | 577 |
| 10 | 500 | 21,807 |
| 20 | 1,000 | 237,512 |
| 25 | 1,250 | 604,115 |
| 30 | 1,500 | 1,443,408 |
Strategic Tips for Top Players
- Don't Let the Cap Hit: Each Residence has a storage limit. Collect your Zents regularly to ensure production never pauses.
- Focus on HQ 12: Reaching HQ 12 to unlock your 6th Residence is a massive economic jump that separates the casual players from the elites.
- Power Efficiency: At Level 30, a Residence provides nearly 1.5 Million Power. This is one of the most efficient ways to increase your total combat rating.
Frequently Asked Questions
Q: Does upgrading one Residence affect all of them?
A: No. Each Residence building must be upgraded individually to increase its specific Zents output and refugee capacity.
Q: What are Zents used for?
A: Zents are primarily used for healing troops in the Hospital, research in the Laboratory, and certain high-level building upgrades.