STRATEGIC RELOCATION BRIEFING // STATE TRANSFER PROTOCOL
The Complete State Migration Guide for Last Z: Survival Shooter
State Migration is one of the highest-stakes decisions a survivor or alliance can make in Last Z: Survival Shooter — and most players who fail don't fail because their account is too weak. They fail because they prepared too late, misjudged their Identity Tier, or assumed a slot would still be open when they were finally ready. This guide breaks down the entire migration system — phases, tiers, passes, and eligibility — so you can plan your move with confidence instead of scrambling when the window opens.
What Is State Migration and When Does It Open?
State Migration lets a player leave their current server and join a different one — whether to escape a declining or overly hostile state, or to consolidate with a stronger alliance elsewhere. It isn't a simple "pick a destination and move" button; it's a scheduled event with its own eligibility system, and it typically becomes available in the gap between seasons, first appearing after Season 2 and then recurring after each subsequent season.
Migration windows are staggered by server group rather than happening for everyone at once, so always confirm your specific group's schedule in-game rather than assuming a date you saw elsewhere applies to you.
The 3 Phases of State Migration
Prep Phase
Destination states become visible and browsable by classification. This is your window to research target states and make first contact with their leadership before anything official opens.
Invitation Phase
Presidents send direct invitations to specific players. Medium, Advanced, and Elite players can also submit a Special Immigration Application to a state they want to join.
Free Migration Phase
Regular-tier players can freely migrate into any state with open Regular slots — no invitation needed. Medium, Advanced, and Elite players still need an approved invitation or application even here.
Identity Tiers & Migration Score
When migration opens, every account is assigned a Migration Score — a rating of overall account strength that determines your Identity Tier and how many Migration Passes your move will cost. The score weighs your progression sources unevenly:
- Building Power and Tech Power — the primary contributors, weighted heaviest.
- Hero Power and Modified Vehicle Power — secondary factors, contributing less.
- Troop count — has no measurable effect on your score at all, so training massive troop numbers won't push you into a higher (more expensive) tier.
| Identity Tier | Typical Power Range | Pass Cost |
|---|---|---|
| Regular | 0M – 20M | ~10 passes |
| Medium | 20M – 40M | ~15 passes |
| Advanced | 40M – 100M | ~20 passes |
| Elite | Above 100M | ~50 passes |
Note: exact thresholds shift slightly between server groups and seasons based on the overall power level of the active population — treat these as reference points, not fixed values.
Migration Slots & Flourishing States
Every destination state has a limited number of migration slots, split by tier. On top of that, the game designates the top-performing states at the start of each cycle as Flourishing States — and these receive even tighter slot caps, especially at the higher tiers. In some cases, Elite slots in a Flourishing State can drop to zero entirely. This is a deliberate balancing mechanic to stop already-dominant states from snowballing into unassailable server leaders.
Exact slot numbers vary by server group and by state classification, so always check the live numbers for your specific target state during the Prep Phase rather than assuming a fixed count.
Eligibility Checklist: What Blocks a Migration
Every one of these conditions must be met before the migrate button will even work. Miss one, and the move fails outright:
You have a valid path in
Either an accepted invitation/application, or you're a Regular-tier player during Phase 3 with an open Regular slot available.
You cannot be a state President
Step down first if you hold a Presidential role — the game will not let a sitting President migrate.
You cannot have already migrated this cycle
Each account gets exactly one move per migration event — there's no second attempt once you've used it.
You must leave your alliance first
This is the single most commonly forgotten step. If you're still in an alliance, the migrate button simply won't activate — leave before you attempt to move, not after.
Your Headquarters must be idle
No outgoing troops and no active combat state — get your HQ into a clean, non-combat status before attempting the move.
30-day cooldown after migrating
Once you successfully migrate, you cannot migrate again for 30 days — factor this into your planning if you're considering a second move down the line.
How to Actually Secure a Slot
- Research target states during the Prep Phase. Browse available destinations and check their classification before anything is locked in.
- Contact the President early — this step is non-negotiable. High-demand states organize through Discord and leadership chats well before the event officially begins. If you wait until Phase 2 to introduce yourself, the slots you want are likely already spoken for.
- Have a backup state ready. If your first-choice state rejects you or fills up, you need a second target lined up immediately — waiting on the first state to change its mind can cost you the entire event.
- Leave your alliance at the right moment. A widely shared veteran tip: leave your current alliance the day before the Invitation Phase opens, so when you join your new alliance you start contributing points from day one instead of losing a day in limbo.
- If you're Elite or targeting a Flourishing State, temper your expectations. Competition is fierce, and there may be one slot or zero to fight over. Build a relationship with that state's leadership well ahead of time.
Video Guide
For a full breakdown of how migration actually plays out from a player's perspective, watch this walkthrough:
Frequently Asked Questions
When does State Migration open in Last Z?
Migration typically opens in the gap between seasons, first appearing after Season 2 and recurring after each following season. Exact windows are staggered by server group, so check your group's specific schedule in-game.
Do I need to leave my alliance before I migrate?
Yes. This is one of the most commonly forgotten requirements — the migrate option will not activate while you're still in an alliance, so leave it before attempting the move.
Does my troop count affect my Migration Score?
No. Migration Score is driven primarily by Building Power and Tech Power, with Hero Power and Modified Vehicle Power as secondary factors. Troop count has no measurable effect on the score.
Can Regular-tier players migrate without an invitation?
Yes, during Phase 3 (Free Migration Phase), Regular-tier players can move freely into any state with open Regular slots. Medium, Advanced, and Elite players still need an accepted invitation or application, even during this phase.
What happens if my target state is full or rejects me?
Your migration attempt for that state fails, and if you don't have a backup destination ready, you risk missing the event window entirely. Always have a second-choice state lined up before Phase 2 begins.
Can I migrate again right after moving?
No. There's a 30-day cooldown after a successful migration before you're allowed to migrate again.
Final Thoughts
State Migration rewards preparation far more than raw power. Know your Identity Tier before the event opens, start saving passes months in advance if you're free-to-play, and make contact with your target state's leadership long before Phase 2 begins. Do that, and migration becomes a controlled strategic move instead of a last-minute scramble.
