State Migration: Phases and Regulations
Migration is a structured three-phase process that allows survivors to move between States based on their Migration Score and Identity Tier.
Migration Phases
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Phase I: Prep Phase: Survivors can view available States and contact the Presidents of potential destinations.
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Phase II: Invitation Phase: Presidents invite survivors from other States. Identity (Regular, Intermediate, Advanced, or Elite) is determined by Migration Score, and each tier has a specific quota.
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Phase III: Free Migration: Survivors with a Regular identity can move freely to States with available slots. Other identities still require an invitation.
Migration Identity Tiers
Tiers are determined by your Migration Score, a comprehensive rating of combat capabilities based on Building, Tech, Hero, and Mod Vehicle Power.
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Elite: > 100.0M
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Advanced: 40.0M – 100.0M
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Intermediate: 20.0M – 40.0M
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Regular: 0 – 20.0M
Essential Conditions
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Headquarters: Must meet the required level and cannot be in combat or have outgoing troops.
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Cooldown: After migrating, you cannot migrate again for 30 days.
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Status: You must not be a President, part of an Alliance, or have already migrated during the current event round.
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Cost: Migration requires Migration Passes, the amount of which depends on your identity tier.
Territory Triumph: Capturing Neutral Cities
The Territory Triumph event challenges Alliances to conquer neutral cities across the world for immense wealth and buffs.
Rules of Engagement
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Declaration: Alliance leaders or R4/R5 members can declare war on one territorial city at a time.
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Siege Process:
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Beat Guards: Alliance members must first defeat powerful defense forces. If not defeated in time, they fully recover HP.
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Drain Durability: Once guards are defeated, troops must siege the city to drain its durability every 5 minutes. More participating members speed up the process.
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Capture: The Alliance with the highest total points from defeating guards and destroying durability gains control of the city once durability reaches zero.
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Rewards: Participants receive an initial capture reward, and all members enjoy the city's unique buffs after occupation.
Danger Lurks Event
A new threat has emerged as Frostbanes attack survivors. Survivors must act quickly to defeat these attackers—which include powerful "Boomer" types—to reclaim stolen supplies.
Frequently Asked Questions
Everything you need to know about Last Z State Migration
• Elite: Over 100.0M score.
• Advanced: 40.0M – 100.0M score.
• Intermediate: 20.0M – 40.0M score.
• Regular: 0 – 20.0M score.
1. Not be part of an Alliance.
2. Not be a President.
3. Have enough Migration Passes.
4. HQ must not have outgoing trrops or be in combat.