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Season 1 - Grassland

Last Z Season 1 Rewards, Cities and Season Tally | Last Z: Survival Shooter

Last Z Season 1 Rewards, Cities and Season Tally

Last Z Season 1 End Guide: Rewards, City Distribution and Season Tally Explained

The end of Season 1 in Last Z: Survival Shooter marks one of the most important milestones for every player and alliance. Known as the Grassland Season, this opening chapter introduces players to the game's core mechanics while laying the foundation for future seasonal progression.

During Season 1, players focus on upgrading shelters, training troops, capturing higher-level resource tiles, strengthening heroes, unlocking special weapons, and expanding alliance influence across the map.

As the season countdown approaches zero, alliances begin preparing for one final objective: maximizing Season Tally rewards through strategic city ownership and coordinated territory distribution.

Understanding the Grassland Season

The Grassland Season serves as the introductory seasonal experience in Last Z. It teaches players how to:

  • Develop and upgrade their shelters.
  • Train stronger troops.
  • Capture increasingly powerful resource tiles.
  • Upgrade heroes and special weapons.
  • Expand alliance territory.
  • Participate in Capital battles and server-wide events.

By the end of the season, alliance performance is measured largely by territorial control and city ownership.

How End-of-Season Rewards Work

When Season 1 concludes, the game calculates rewards based on the neutral cities controlled by each alliance.

The system evaluates:

  • The total number of cities held.
  • The level of each city.
  • Whether the alliance controls the Capital.

Higher-level cities contribute more value toward final season rewards, making strategic city allocation a crucial factor during the final days of the season.

Season Reward Tiers

Several reward tiers are available depending on the cities controlled at the end of the season.

Ultimate Titan

Unlocked by the alliance that successfully captures and controls the Capital.

Light Bringer

Unlocked by holding at least one Level 6 city.

Glory Chaser

Unlocked by holding at least two Level 5 cities.

Because these rewards are linked directly to city ownership, alliances often coordinate with one another to ensure that multiple groups receive valuable rewards rather than concentrating everything into a single alliance.

Who Distributes the Rewards?

According to the in-game instructions, the Alliance Leader receives the season reward bundle once the season concludes.

The Alliance Leader then determines which alliance members receive the rewards. This makes leadership planning and transparent reward distribution extremely important during the final phase of Season 1.

Season Tally Period

After the Season 1 countdown reaches zero, the game enters a Season Tally period that lasts approximately six days.

During this stage, the game finalizes rankings and calculates the rewards earned by alliances based on their territorial achievements at the moment the season officially ends.

For this reason, alliances generally focus heavily on securing their designated cities before the final timer expires.

Do Reward Tiers Stack?

One of the most common questions among players concerns whether reward tiers stack.

Many players ask whether an alliance that controls:

  • The Capital
  • One Level 6 city
  • Two Level 5 cities

would qualify for multiple reward tiers simultaneously.

Based on community discussions, this remains one of the most frequently debated end-of-season mechanics. Players are encouraged to review the latest in-game season rules and official announcements for confirmation on how stacking is handled on their server.

When Are Rewards Calculated?

Another critical question involves timing.

Most alliances operate under the assumption that cities must be actively controlled when the Season 1 countdown timer reaches 00:00. Therefore, city ownership at the exact end-of-season deadline is generally considered the determining factor for reward calculations.

As a result, last-minute city captures and defensive operations often play a significant role during the final hours of the season.

Example Alliance Distribution Strategy

Many servers coordinate city ownership to maximize rewards across the state. One commonly discussed distribution model looks like this:

Alliance Requirement Recruitment Tickets
A Capital Owner 300
B 1 × Level 6 City 240
C 1 × Level 6 City 240
D 1 × Level 6 City 240
E 2 × Level 5 Cities 180
F 2 × Level 5 Cities 180
G 2 × Level 4 Cities 120
H 2 × Level 4 Cities 120
I 1 × Level 4 City 90
J 2 × Level 3 Cities 60
K 2 × Level 3 Cities 60
L 2 × Level 3 Cities 60
M 1 × Level 3 City 40

This type of coordinated approach allows more alliances to receive meaningful rewards while maintaining server-wide stability and cooperation.

Additional End-of-Season Rules Used by Some Servers

Different servers often establish their own agreements to reduce conflict and improve participation during the final week of Season 1.

One commonly reported rule is:

  • No Headquarters attacks against Top 15 alliances during the final week of the season.

Supporters of this rule argue that it encourages alliance growth, protects developing players, and allows more participants to prepare for Season 2.

Some communities also believe it encourages players to develop farm accounts and strengthen overall server activity.

Preparing for Season 2

As Season 1 comes to a close, alliance leaders should focus on:

  • Final city allocation planning.
  • Coordinating Capital ownership.
  • Protecting key territories.
  • Communicating reward distribution policies.
  • Preparing members for the transition into Season 2.

Strong organization during the final days of the Grassland Season can significantly improve alliance progression and provide a major advantage in the next chapter of Last Z: Survival Shooter.

Conclusion

The end of Season 1 is more than simply a countdown timer reaching zero. It represents the culmination of months of alliance growth, territorial expansion, and strategic planning.

Whether your alliance is fighting for the Capital, securing Level 6 cities, or coordinating city distribution across the server, understanding the Season Tally system is essential for maximizing rewards and ensuring a successful start to Season 2.

Frequently Asked Questions

What is the Grassland Season in Last Z?

The Grassland Season is Season 1 and serves as the introductory stage where players learn core gameplay systems and alliance mechanics.

Who receives season rewards?

The Alliance Leader receives the reward bundle and distributes rewards to alliance members.

What determines Season 1 rewards?

Rewards are based primarily on city ownership, city levels, and Capital control at the end of the season.

How long does the Season Tally period last?

The Season Tally period generally lasts around six days after Season 1 concludes.

Why do alliances coordinate city ownership?

Coordinated city distribution allows more alliances to qualify for valuable end-of-season rewards.

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