The Siege Manual: Mastering Territory Triumph
Neutral cities across the World Map hold immense wealth, essential resources, and powerful strategic buffs. However, they are not surrendered willingly. Territory Triumph is the formal siege mechanism where alliances must coordinate, bleed, and conquer these urban strongholds. This is the definitive guide for BLNW Commanders on how to orchestrate a successful siege and seize control of the wasteland.
🛡️ Phase 1: Preparation (The 20-Member Threshold)
Sieges require a massive organizational foundation. Before a siege can even be considered, your alliance must meet the minimum power requirement.
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Alliance Milestone: An alliance must have a minimum of 20 members before R4 or R5 officers can access the Territory Triumph interface.
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Activity Requirement: A city siege is a long, stamina-intensive battle. All members must be confirmed active for the duration of the 15-minute fight. (Ref. Image 33.png).
⚔️ Phase 2: Declaration of War (Target Selection)
A siege is not an ambush; it is a declared conflict. Only leadership can initiate this phase.
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Who Can Declare: Only Alliance Leaders (R5) or R4 Officers.
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When Can It Be Declared: Once per day, leadership can declare war on a single territorial city. Only 1 city can be under a war declaration from your alliance at any given time.
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Adjacency Requirement: An alliance can only declare war on a territorial city that is adjacent (shares a border) with a territory they already occupy.
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Initial Targets (Fresh Starts): If an alliance occupies no cities, they may select any Lv.1 Neutral City on the World Map as their first target. (Ref. Image 32.png & Image 33.png).
🔥 Phase 3: The Siege - Step 1: Beat Guards (Phase of Blood)
Once war is declared, the 15-minute combat timer begins. The army must immediately initiate a Team-up Attack (Rally) against the target.
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The Guardians: The city is defended by powerful, mutated guards. As seen in Image 35.png, their HP is substantial.
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The Critical Rule: The city guards must be defeated within the time limit. If they are not fully defeated, their HP will recover entirely to full. (Ref. Image 35.png).
⚡ Phase 4: The Siege - Step 2: Drain Durability (Phase of Destruction)
After the guards have been crushed, the walls must come down.
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Draining HP: A new Durability HP bar appears on the interface (Ref. Image 36.png).
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Siege Damage: Troops stationed at the city (besieging it) will automatically drain durability every 5 minutes.
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Multiplier Effect: The most critical tactic here is participation. The more alliance members that are engaging in the durability phase, the faster the durability bar is emptied. Coordination is everything in this phase. (Ref. Image 36.png).
🏆 Phase 5: City Capture (The Points Race)
Final victory is not just about survival; it is about contribution.
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Scoring System: Points are accumulated by two actions:
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Defeating Guards (Phase 1).
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Destroying Durability (Phase 2).
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Control: Once the durability bar hits zero, the city capture timer ends. The alliance with the highest total points at that specific moment gains control of the city. (Ref. Image 37.png).
Summary of Siege Law
✔️ Meet the 20-member minimum. 🎯 Target Lv.1 cities if you have none, or adjacent cities if you do. ⚡ Coordination is required to defeat guards before they recover. 💪 Maximize participation to speed up durability drain. 🎖️ Buffs and initial capture rewards are enjoyed by all members once the point race is won.